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White Orbs are the third currency of the game following Skulls and Diamonds, the fourth currency being Bloodstones. White Orbs' main function is to increase the player's damage. They are extremely powerful in large numbers as they don't increase any prices meaning that collecting them will help you to beat a more difficult boss.

Broken Orbs[]

Orb broken

To start roughly every 3rd wizard holds White Orb White Orbs (common wizards do not have orbs until you get an item that adds to the common wizard bonus). After defeating a wizard the magic bubble holding Orbs disappears making the orbs fall and break. Broken Orbs lose their magical power. To repair them, Bob must use one of many Time Portals.

The formula to calculate the number of orbs the wizard have:

Orbs Drop for Common Wizards = BonusCommon * (1 + [Additive Factors] + BonusBlack Orbs) * [Multiplicative Factors]
Orbs Drop for Uncommon Wizards = (DropBasic + BonusUncommon) * (1 + [Additive Factors] + BonusBlack Orbs) * [Multiplicative Factors]
  • DropBasic - number of orbs wizard has.
  • BonusUncommon - number of orbs added by items which add orbs to uncommon wizards' orb drops.
  • BonusCommon - number of orbs added by items which add orbs to common wizards' orb drops.
  • BonusBlack Orbs - bonus coming from Black Orbs (+50% per black orb, see below for more details).
  • Additive Factors - consists of factors coming from items that add percentage number of orbs.
  • Multiplicative Factors - consists of factors multiplying orb drops.

Basic Drop[]

Formulas:

  • 5-55: DropBasic = 1
  • 60+: DropBasic = ([wizard level] / 5 - 10) * [map index] * 0.5

Notes:

  • Not every wizard has a basic drop of orbs (only the uncommon wizards do).
    • Approximately only 35% of wizards have basic drop of orbs.
  • [map index] = 1 for world 1, 2 for world 2 and so on.
  • The levels where Uncommon wizards appear are randomized each run, but are consistent throughout each run, e.g. if a wizard at level 550 is Uncommon in one location in a run, then each wizard at level 550 will be Uncommon in that run.
  • Because some levels only occur once and other levels can occur up to 6 times, the number of orbs obtained can vary greatly from run to run depending on the random placement of the Uncommon wizards in each run.

Uncommon Wizards Drop Bonus[]

BonusUncommon adds a number of orbs to every uncommon wizard.

Items affecting BonusUncommon
Item Item type Effect
Chaos crest Chaos Crest Arcane Add 1 to UNCOMMON boss drops
Another Witch's Shoes Another Witch's Shoes Unique Add 3 to UNCOMMON boss drops
ASexyPotato A Sexy Potato Unique Add 3 to UNCOMMON boss drops
EvilLipstick Evil Lipstick Unique Add 3 to UNCOMMON boss drops
ThePotatoLady The Potato Lady Unique
(forged)
Add 15 to UNCOMMON boss drops
Xmas head Xmas Monster Head Unique
(forged)
Add 30 to UNCOMMON boss drop

Common Wizards Drop Bonus[]

BonusCommon adds a number of orbs to every common wizard.

Items affecting BonusCommon
Item Item type Effect
Chaos gem Chaos Gem Arcane Add 2 to COMMON boss drops
Red Knight's Necklace Red Knight's Necklace Unique Add 10 to COMMON boss drop
Anniversary Cherry Golden Cherry Unique Add 10 to COMMON boss drop
Divine Energy Bar Divine Energy Bar Divine Add 50 to COMMON boss drops

Additive Factors[]

Factors coming from the following items are summed up to form Additive Factors.

Item Item type Effect
Bully Bunny's foot
Bully Bunny's Foot
Unique Add 5% to Orb drops
Easter Voodoo Doll
Easter Voodoo Doll
Unique
(forged)
Add 20% to Orb drops
Item Evil Candle
An Evil Candle
Unique Add 5% to Orb drops
Item The Potato Man
The Potato Man
Unique
(forged)
Add 20% to Orb drops
MagicPotatoBaby
Magic Potato Baby
Unique
(forged)
Add 50% to Orb drops
Xmas Potion
Xmas Potion
Unique
(forged)
Add 20% to Orb drops
Concrete Clothespin
Concrete Clothespin
Unique Add 20% to Orb drops
Magic Doughnut
Magic Doughnut
Candy Shop Add 20% to Orb drops
Item fused Enchanted Taffy
Fused Enchanted Taffy
Unique
(forged)
Add 20% to Orb drops
Lollipop
Fused Alchemical Lollipop
Unique
(forged)
Add 20% to Orb drops
Ceremonial Dagger
Ceremonial Dagger
Unique
(Feather Store)
Add 10% to White Orb Drop
Star of Deathness
Star of Deathness
Unique
(Feather Store)
Add 25% to White Orb Drop
Web Badge
Web Badge
Unique Add 20% to White Orb Drop
Mobile Badge
Mobile Badge
Unique Add 20% to White Orb Drop
Steam Badge
Steam Badge
Unique Add 20% to White Orb Drop

Black Orbs (Factor)[]

BonusBlack Orbs = 1.25[# of Black Orbs] - 1
Item Item type Effect
Gummy Wizards Ring
Gummy Wizard's Ring
Candy Shop Increase White Orb drop by 25% per Black Orb
Massagy Squid
Massagy Squid
Shell Store Increase white orb drops by 25% per black orb

Multiplicative Factors[]

Factors coming from the following achievements and items are multiplied to form Multiplicative Factors.

Achievement Description Effect
Archievement Orb3 Death Medal III Collect 5M white orbs White orb drops x2
Archievement Orb6 Death Medal VI Collect 50M white orbs White orb drops x2
Archievement Orb8 Death Medal IX Collect 500M white orbs White orb drops x2
Archievement Orb8 Death Medal XII Collect 5B white orbs White orb drops x2
Archievement Orb8 Death Medal XV Collect 50B white orbs White orb drops x2
Archievement Orb8 Death Medal XVIII Collect 500B white orbs White orb drops x2
Item Acquisition Effect
Orb Crystal
Orb Crystal
Forge Multiplies your orb drop by 6. Stacks multiplicatively
Orb Shard
Orb Shard
Forge Multiplies your orb drops by 2. Stacks multiplicatively
Orb Splinter
Orb Splinter
The Angel Add 10% of white orbs drop. Stacks multiplicatively
Imitation Orb Shard
Imitation Orb Shard
Bob's Special Day White orb drops x2. Stacks multiplicatively
Ultimate Badge
Ultimate Badge
Forge White orb drops x2
Divine Lotion
Divine Lotion
The Angel White orbs x2 for COMMON bosses. Stacks multiplicatively
Divine Conditioner
Divine Conditioner
The Angel White orbs x2 for UNCOMMON bosses. Stacks multiplicatively

White Orbs[]

From orbs multiplier = [# of White Orbs] * [% per White Orb] * (1 + [# of Black Orbs] * 0.5) / 100%
White Orb

White Orbs add 5% of base DPS per orb to the total DPS. The base percentage can be increased through the Items such as Stone Tablet Stone Tablet, Power Cube Piece Power Cube Piece, Power Cube Power Cube and Mega Cube Mega Cube.

Item Item type Effect
Stone Tablet Stone Tablet Common Item Add 1% / 1.5% / 3% to total DPS per white orb
Power Cube Piece Power Cube Piece Arcane Add 15% to total DPS per white orb
Power Cube Power Cube Arcane Add 50% to total DPS per white orb
Mega Cube Mega Cube Arcane Add 500% to total DPS per white orb
Divine Protein Powder Divine Protein Powder Divine Add 10000% to total DPS per white orb. Stacks multiplicatively.

Acquisition[]

  • Time Travel - give your Broken Orbs some shine and convert them all back to White Orbs.
  • Fast Time Travel - receive the highest amount of orbs you have ever achieved without resetting.
  • You can get white orbs by selling Items. The gain depends on the rarity of the item.

Orbs as currency[]

You can use white orbs in the Arcane Laboratory to get new items or splinters

Chests
Image Basic cost Crafting Time Unlocked by Items rarity Next Chest
Red Chest 5 White Orb Instant Initial Common or uncommon items Price * 2
Blue Chest 10 White Orb 30 minutes Initial Uncommon or rare items Price * 2
Red Chest
StarStar
100 White Orb 6 hours Defeating the wizard of
Amero Kingdom
StarStar
Common or uncommon items
Price * 2
Blue Chest
StarStar
200 White Orb 12 hours Defeating the wizard of
Amero Kingdom
StarStar
Uncommon or rare items
Price * 2
Shards and Splinters
Item Basic cost Crafting time Effect Next Item
War shard War Shard 50* White Orb 24 hours* Multiplies your DPS by 2. Stacks multiplicatively Price * 10
Crafting time * 2
War splinter War Splinter 50 White Orb 8 hours* Multiplies DPS by 10%. Stacks multiplicatively Crafting time * 2
Greed shard Greed Shard 75* White Orb 24 hours* Multiplies skull values by 2. Stacks multiplicatively Price * 10
Crafting time * 2
Greed splinter Greed Splinter 75 White Orb 8 hours* Multiplies skull values by 10% Stacks multiplicatively Crafting time * 2
  • The price rises only when a Shard is made by the "Shard-Room" of the Arcane. Shard which were found in chest of challanges and Shard which were forged of splinters do not rise the price.
    • The maximum crafting time for shards and splinters is 3 days (72h).
  • 3 Splinters can be forged into a shard without raising the cost/crafting time of the shard.
  • You cannot craft more than a one shard/splinter at the same time.

White Orb Obtain Calculator[]

Orb Calculator.

Go to "File -> Make a copy" and enter all your info then it tells you your percenteges of orbs per world.

Black Orbs[]

Black Orb

Black Orbs are dropped by defeated wizards. To encounter the wizard, player must first complete an entire kingdom and afterwards use any Time Portal in that kingdom. Player will be taken to a special area in which there is only one enemy (see Wizards).

Each Black Orb adds 50% of base From orbs multiplier for total 700%. Because it is possible to get only one Black Orb per kingdom, thus the maximum number of Black Orbs one can have is fourteen.

Item Item type Effect
Item Skull Necklace
Skull Necklace
Unique Multiply skull's value by 2 per black orb
Item Black Necklace
Black Necklace
Unique Multiply DPS by 2 per black orb
Carl's Toenails
Carl's Toenails
Unique Multiplies DPS by 3 per black orb
Gummy Wizards Ring
Gummy Wizard's Ring
Unique Increase White Orb drop by 25% per Black Orb
Decaying Shell
Decaying Shell
Nasty Multiply skull value by 2 per black orb
Kidney Stone of Doom
Kidney Stone of Doom
Nasty Multiply DPS by 2 per black orb
Massagy Squid
Massagy Squid
Unique Increase white orb drops by 25% per black orb
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