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Orbs

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White Orbs are the third currency of the game following Skulls and Diamonds and the fourth currency are Bloodstones. White Orbs also increase the player's damage. They are extremely powerful in large numbers as they don't increase any prices meaning that collecting them will help you to beat a more difficult boss.

Broken Orbs Edit

Orb broken

After destroying 5 levels of villages you have beat a boss to continue. Some of the bosses have white Orbs in a floating prison behind them. If you beat these bosses you get their orbs. The Orbs you get are broken and have no use until you use either a Time Portal or a Diamond boost.

The formula to calculate the number of orbs the wizard have:

\pagecolor{Gray}\color{white} \text{Gain  of  Orbs}  = ((Rand_\text{Basic} + Rand_\text{Bonus})\cdot Rand_\text{Gain} )+ Total_\text{Basic}

  • \pagecolor{Gray}\color{white}Rand_\text{Basic}: Is the number of Orbs which wizards has (random)
  • \pagecolor{Gray}\color{white}Rand_\text{Bonus} : Is bonus just if the wizard has orbs
  • \pagecolor{Gray}\color{white}Rand_\text{Gain} : is multiplied by the random orbs (no orbs, no gain)
  • \pagecolor{Gray}\color{white}Total_\text{Basic} : Is the bonus independed if the wizard has basicly orbs or not

Random Basic Amount Edit

  • Not every wizard has a Basic Amount of white orbs
  • The levels where bosses with Orbs appear are randomized each run, but are consistent through each run, e.g. if a boss at level 550 has orbs in one location in a run, then each boss at level 550 will have orbs that run
  • A simple Version of the formula is: Gain of orbs = (Level-50)/10
\pagecolor{Gray}\color{white} \text{Gain  of  Orbs}  = 1 + \left(lvl > 60\ ? \left(round.up\right)\left(lvl - 60 \right) \div 10 : 0 \right)
Levels White
Orbs
Levels White
Orbs
Levels White
Orbs
Levels White
Orbs
5-60 1 155-160 11 255-260 21 1055-1065 100
65-70 2 165-170 12 265-270 22 2055-2065 200
75-80 3 175-180 13 275-280 23 3055-3065 300
85-90 4 185-190 14 285-290 24 4055-4065 400
95-100 5 195-200 15 295-300 25 5055-5065 500
105-110 6 205-210 16 305-310 26 6055-6065 600
115-120 7 215-220 17 315-320 27 7055-7065 700
125-130 8 225-230 18 325-330 28 8055-8065 800
135-140 9 235-240 19 335-340 29 9055-9065 900
145-150 10 245-250 20 340-350 30 10055-10065 1000

Random Bonus Amount Edit

  • If the wizard has got a Basic Amount of orbs then it will be added by a Bonus Amout
  • If the wizard hasn't got a Basic Amount of orbs then there is no Bonus Amount
Items that influence \pagecolor{Gray}\color{white}Rand_\text{Basic}
Name Image Item type Effect
Chaos Crest Chaos crest Arcane Add 1 to White Orb drop
Another Witch's Shoes Another Witch's Shoes Unique Add 3 to White Orb drop
A Sexy Potato A Sexy Potato Unique Add 3 to White Orb drop
Evil Lipstick Evil Lipstick Unique Add 3 to White Orb drop
The Potato Lady The Potato Lady Unique
(forged)
Add 15 to White Orb drop
Xmas Monster Head Xmas Monster Head Unique
(forged)
Add 30 to White Orb drop

Random Gain Edit

  • If the wizard has got a Basic Amount of orbs then it will be added by a Bonus Gain
  • If the wizard hasn't got a Basic Amount of orbs then there is no Bonus Gain
Items that influence \pagecolor{Gray}\color{white}Rand_\text{Bonus}
Name Image Item type Effect
Bully Bunny's Foot Bully Bunny's foot Unique Add 5% to Orb drops
Easter Voodoo Doll Easter Voodoo Doll Unique
(forged)
Add 20% to Orb drops
An Evil Candle An Evil Candle Unique Add 5% to Orb drops
The Potato Man The Potato Man Unique
(forged)
Add 20% to Orb drops
Xmas Potion Xmas Potion Unique
(forged)
Add 20% to Orb drops
Achievements that influence \pagecolor{Gray}\color{white}Rand_\text{Bonus}
Achievement Description Effect
Archievement Orb3 Death Medal III Collect 5M white orbs \pagecolor{Gray}\color{white}Rand_\text{Bonus} multiplied by 2
Archievement Orb6 Death Medal VI Collect 50M white orbs \pagecolor{Gray}\color{white}Rand_\text{Bonus} multiplied by 2
Archievement Orb8 Death Medal IX Collect 500M white orbs \pagecolor{Gray}\color{white}Rand_\text{Bonus} multiplied by 2

Basic Total Amount Edit

  • Every Wizard is influenced by the Total Amount independent if the wizard has got a Basic Amount or not
Items that influence \pagecolor{Gray}\color{white}Rand_\text{Bonus}
Name Image Item type Effect
Chaos Gem Chaos gem Arcane Add 1 white orbs to all bosses
Magic Potato Baby Magic Potato Baby Unique
(forged)
Add 30 orbs to every boss
Red Knight's Necklace Red Knight's Necklace Unique Add 10 white orbs to all bosses

White Orbs Edit

White Orb

White Orbs add 5% of base DPS per orb to the total DPS. The base percentage can be increased through the Items, such as Stone Tablet Stone Tablet, Power Cube Piece Power Cube Piece, Power Cube Power Cube and Mega Cube Mega Cube. Orb items will significantly boost your damage if you have a lot of orbs.

Item Item type Effect
Stone Tablet Stone Tablet Common Item Add 1% / 1.5% / 3% to total DPS per orb
Power Cube Piece Power Cube Piece Arcane Add 15% to total DPS per orb
Power Cube Power Cube Arcane Add 50% to total DPS per orb
Mega Cube Mega Cube Arcane Add 500% to total DPS per orb

Purchases Edit

  • Time Travel
    • All Broken Orbs are transforming into White Orbs
    • The number of orbs will be not resettet if the player uses the Portal a second time
  • Fast Time Travel
    • Receive the highest amount of orbs you have ever achieved without resetting.
    • (multiplied by the best portal multiplier player has unlocked)
    • costs 45 Diamonds
  • You can get white orbs by selling Items. The gain depends on the rarity of the item.

Orbs as currency Edit

You can use white obs in the Arcane Laboratory to get new items or splinters

Chests
Image Basic cost Crafting Time Unlocked by Items rarity
Red Chest 5 White Orb Instant Initial Common or uncommon items
Blue Chest 10 White Orb 30 minutes Initial Uncommon or rare items
Red Chest
StarStar
100 White Orb 6 hours Defeating the wizard of
Amero Kingdom
StarStar
Common or uncommon items
Blue Chest
StarStar
200 White Orb 12 hours Defeating the wizard of
Amero Kingdom
StarStar
Uncommon or rare items
Shards and Splinters
Image Name Basic cost Crafting time Effect Next Item
War shard War Shard 50* White Orb 24 hours* Multiplies your DPS by 2
Stacks multiplicatively
\pagecolor{Gray}\color{white} \text{price}\cdot 10\pagecolor{Gray}\color{white} \text{crafting time}\cdot 2
War splinter War Splinter 50 White Orb 8 hours* Multiplies your DPS by 10%
Stacks multiplicatively
\pagecolor{Gray}\color{white} \text{crafting time}\cdot 2
Greed shard Greed Shard 75* White Orb 24 hours* Multiplies skull values by 2
Stacks multiplicatively
\pagecolor{Gray}\color{white} \text{price}\cdot 10\pagecolor{Gray}\color{white} \text{crafting time}\cdot 2
Greed splinter Greed Splinter 75 White Orb 8 hours* Multiplies skull values by 10%
Stacks multiplicatively
\pagecolor{Gray}\color{white} \text{crafting time}\cdot 2
  • The price is only rising when a Shard is made by the "Shard-Room" of the Arcane. Shard which were found in chest of challanges and Shard which were forged of splinters do not rise the price.
    • The maximum crafting time for shards and splinters is 3 days (72h).
  • 3 Splinters can be forged into a shard without raising the cost/crafting time of the shard.
  • You cannot craft more than a one shard/splinter at the same time.

Black Orbs Edit

Black Orb

Adds 50% to total DPS per black orb. Black orbs are gained from beating a wizard boss which appears when you reset at the last portal in the kingdom after beating all stages in the kingdom. You get a complete orb because you are time traveling while fighting the wizard boss, and the orb is repaired after you finish the time travel.

It is only possible to get one black orb per kingdom. So right now the maximum of black orbs you can have is five. [November 2016]

Items influenced by Black Orbs
Name Image Item typ Effekt
Skull Necklace Item Skull Necklace Unique Multiply skull's value by 2 per black orb
Black Necklace Item Black Necklace Unique Multiply DPS by 2 per black orb
Carl's Toenails Carl's Toenails Unique Multiply DPS by 3 per black orb

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